📌 Cómo usarlo

Este recurso reúne los tres prompts que necesitas para recrear el reel en el que apareces volando sobre el dragón dorado, en el campo de niebla. Sigue el orden:

  1. Genera las tres imágenes fijas en un generador que admita varias referencias a la vez, como Seedream 5.0.
  2. Con las tres imágenes listas, ve al generador de vídeo (por ejemplo Seedance 2.5), sube las imágenes y pega el prompt del Paso 02.
PASO 01 Crear los assets
A Ficha de personaje (la caballera)

Sube tres o cuatro fotos tuyas reales: una selfie frontal, otra de tres cuartos, y una de perfil si tienes. Pega este prompt junto a las fotos.

Ficha de personaje - caballera guerrera con armadura plateada
SCENE CONTEXT Character reference turnaround sheet of one young female knight in three full-body views (front, profile, back) plus one close frontal portrait, for identity and costume lock. ACTIVE REFERENCES <<<image_4>>> — identity reference (front selfie): controls face, skin tone, eye color, facial proportions, front-view likeness. 100% matches reference. <<<image_5>>> — identity reference (second front/three-quarter selfie): reinforces facial proportions and likeness alongside image_4. <<<image_6>>> — identity reference (profile photo): controls profile-only anatomy — nose bridge and tip shape, jaw and chin curve, lips seen in profile, ear shape. Used for Panel 2. <<<image_1>>> — primary reference for full costume: armor cut, engraving pattern, chainmail placement, leather belt rigging, cloak silhouette. CHARACTER ANCHORS <<<image_4>>>, <<<image_5>>>, <<<image_6>>>: young woman, light slender build, natural proportions, no exaggerated bust or hip curvature. Face shape: oval face with soft, elegant features, gently defined cheekbones, smooth jawline. Skin: fair skin tone, smooth natural complexion with visible natural texture, soft natural sheen on cheeks and nose bridge, no plastic or airbrushed finish. Eyes: blue-green almond-shaped eyes, natural lash line, soft warm undertone in the iris, calm direct gaze. Eyebrows: naturally shaped brows, medium thickness, following the brow’s natural growth line. Nose: straight bridge, soft rounded tip, natural profile line (per <<<image_6>>>). Lips: natural lip shape, soft rose-pink tone, calm closed or very slightly parted expression. Jaw and chin: softly rounded jawline, smooth profile transition from ear to chin (per <<<image_6>>>). Face 100% matches the reference photos — front proportions from <<<image_4>>> and <<<image_5>>>, profile silhouette and ear detail from <<<image_6>>>. HAIR SPECIFICATION Long blonde hair, natural soft waves, falling loose past the shoulders, exactly matching the length, texture and color shown in <<<image_4>>>, <<<image_5>>> and <<<image_6>>>. Do not shorten, do not change color, do not add fringe unless present in the reference photos. ARMOR AND COSTUME REFERENCE Primary reference: image_1. Materials: high-polish mirror-chrome steel plate armor, cool white-silver sheen (not warm gold, not matte pewter). Breastplate and pauldrons carry fine hand-engraved fleur-de-lis filigree along the raised edges. Riveted blackened steel chainmail fills the hip-skirt gap and underarm/inner-elbow joints. A brown leather sword-belt with aged buckles crosses the waist diagonally, holding a sheathed sword at the hip. Greaves, poleyns, and gauntlets are articulated silver plate with visible rivet lines at each joint, same mirror finish as the torso armor. CLOAK Full-length silk cloak in ivory-white, heavy satin sheen with visible woven texture, structured drape with real fabric weight, subtle self-tone brocade near the hem, clasped at the shoulders, moves as solid fabric mass, not thin or floating. BODY AND PRESENTATION LOCK No sexualized framing. No exaggerated bust, waist, or hip emphasis. Armor reads as functional plate protection with a straight, flat torso line. Slender frame, light build, modest and heroic presentation in every view. SHEET LAYOUT Single reference sheet, four panels on a neutral seamless light-grey studio background, identical flat lighting across all panels so armor material and color read true. Panel 1 — full body, front view, neutral standing pose, arms relaxed at sides. Panel 2 — full body, profile view (screen-left facing), nose/jaw/lips/ear silhouette locked to <<<image_6>>>, same pose and proportions as Panel 1. Panel 3 — full body, back view, cloak visible in full length from behind, hair visible falling down the back. Panel 4 — close portrait, direct frontal view, shoulders-up, face fully visible, calm neutral expression, eyes on camera. LIGHTING Soft even front-key studio lighting, low contrast, no strong directional shadow, no backlit silhouette. Priority is accurate material/color reproduction, consistent neutral daylight (~5600K) across all four panels. POSITIVE CONSTRAINTS Same face, same armor, same cloak, same hair length and color across all four panels. Facial features (face shape, eyes, nose, lips) identical and consistent in every panel. Profile silhouette in Panel 2 matches <<<image_6>>> exactly. Armor finish identical everywhere: cool white-silver mirror chrome, never gold or matte. Hair stays long and blonde exactly as in the selfie references — never short, never a different color. No added characters, no extra props, sword stays sheathed at hip. No sexualized posing, no exaggerated body curves. Face in Panel 4 fully visible, unobstructed by hair or shadow.
B Localización (el campo con niebla)

Este prompt no necesita ninguna foto de referencia. Pégalo solo.

Localización - campo con niebla densa
Photorealistic location plate, horizontal 16:9, full realism — a WIDE, air-filled frame: a vast empty field of tall grass dissolving into dense fog, the frame dominated by luminous grey emptiness. No characters, no animals, no structures — pure atmospheric background plate. COMPOSITION — MAXIMUM AIR: the camera is pulled far back and raised slightly above head height, framing WIDE. The grass field occupies only the LOWER THIRD of the frame — a low, calm band of green running edge to edge. Everything above it — roughly TWO THIRDS of the frame — is open, breathing, empty fog-space: a seamless luminous grey-white void where sky and fog merge without a horizon line. Vast negative space is the point of the shot; the frame must feel quiet, open and enormous, with room above the field for anything to be staged later. THE FIELD — a wide, gently uneven meadow of TALL grass — knee-to-thigh height blades, dense and slightly unkempt, rich green mixed with scattered dry yellowed stalks and seed heads, leaning at soft random angles, heavy with fog-dew. At this wider distance the grass reads as a textured carpet: individual blades resolvable only in the nearest strip at the bottom edge, the rest softening into tonal texture and then dissolving into the fog. THE STONES — a few large BOULDERS of dark rock scattered sparsely and small across the field band: rounded weathered granite-dark masses half-sunk in the grass, wet-dark with moss and pale lichen patches; two or three readable in the mid-distance, one more barely ghosting through the fog further back. At this scale they are quiet dark accents, clearly smaller in frame than before — anchors, not subjects; irregular, unarranged. THE FOG — the true subject: a dense, even fog wall erasing the world. No horizon exists — the grass band simply dilutes upward into the grey-white void; visibility perhaps 40–60 meters. The upper two thirds of frame is a smooth, luminous, almost featureless gradient — palest grey-white at the top, a breath denser and milkier where it meets the field. The faintest darker smudges of distant trees may ghost at the far left and right edges, more suggestion than shape. The air reads visibly thick, wet, still. CAMERA — locked, slightly above head height, level horizon, facing straight into the fog’s depth. Simple, still, frontal — a wide quiet documentary landscape frame. LIGHT — flat, soft, shadowless overcast-fog illumination: cool-neutral grey-white, no sun, no direction, no warm cast; muted true greens in the near band, dark matte stone, everything desaturating upward into the void. Natural photographic exposure, soft highlight roll-off across the fog. ATMOSPHERE — hushed and motionless; the fog hangs heavy with only the subtlest slow drift; dew on every blade, damp stone, wet air. REALISM — a real photograph’s honesty: true botanical grass detail in the near strip, real wet rock with moss and lichen, genuine volumetric fog thickening with distance. No illustration, no painterly rendering, no stylization, no CG sheen, no oversaturation — muted, natural, documentary. CONSTRAINTS — grass band confined to the lower third; upper two thirds open fog-void with no detail, no clouds, no sun, no horizon line. No people, no animals, no trees in focus, no buildings, no paths, no fences. Only tall grass, a few small dark boulders, and fog. No text, no logos, no watermarks. Clean image: no grain, no vignette, no HDR glow. OPTICS — STRONG anamorphic lens character: horizontal squeeze and compression, oval elliptical bokeh, horizontally stretched highlights, curved barrel edge distortion, chromatic aberration toward the edges. NO lens flares, NO light streaks, NO floating bokeh circles. 2.39:1. Focus on the near grass strip; boulders softening with distance; all else melting into the luminous void.
C El dragón dorado

Tampoco necesita fotos de referencia. Es la ficha de turnaround del dragón (frente, perfil, espalda/alas, cabeza).

Ficha del dragón dorado - turnaround
SCENE CONTEXT Character reference turnaround sheet of one adult dragon in three full-body views (front, profile, back) plus one close head portrait, for anatomy and color lock. Rendered as a REAL PHOTOGRAPH: as if captured on a full-frame cinema camera with true optics, true atmospherics and documentary-grade material fidelity — matching the realism standard of a live-action creature photographed on location, not a digital creature render. REALISM LOCK — read first This must be indistinguishable from a photograph of a real living creature with VFX-grade texture work: natural muted color response (no candy saturation, no toy-like gloss), true photographic dynamic range, imperfect organic anatomy, asymmetry, scarring and weathering everywhere a real predatory animal would show wear. BANS: no cartoon look, no stylization, no painterly strokes, no illustration, no concept-art rendering, no cel shading, no video-game look, no plastic or rubber sheen, no symmetrical “toy” pose. Every scale, claw and membrane must carry photographic micro-detail: individual scale edges catching light, healed scar tissue, dust and dried mud in the joints, breath fogging faintly in the portrait panel. SPECIES ANCHORS Body type: quadrupedal European-style dragon, long sinuous neck, powerful hind legs built for both ground stance and launch, forelimbs slightly smaller and clawed, long tapering tail ending in a bony triangular fin. Wingspan roughly triple the body length, wings mounted high on the shoulders. Size and build: massive, aged and battle-worn — this is an old, dominant creature, not a young or delicate one. Thick muscled neck and haunches, visible power in the shoulders, a slight sway to the belly consistent with real animal weight and gravity. COLOR AND SCALE MATERIAL Base color: deep burnished gold-yellow, like aged brass or antique gold under sunlight — warm, slightly muted, never neon or candy-bright. Scales along the spine and skull are larger, darker amber-gold, almost bronze in the shadowed recesses. Belly and inner-wing membrane are a paler warm ochre-cream, thinner and slightly translucent where sunlight would pass through in flight. Faint natural iridescence on the neck and cheek scales only, catching cooler green-gold reflections at sharp angles — subtle, not a rainbow sheen. Old healed scars cut through the gold in a few places, showing paler scar-tissue scale regrowth. Scale texture is irregular and hand-placed looking, no repeating pattern, no seamless tiling, with dirt and dust caught in the recessed joints of the legs and wing knuckles. ANATOMY DETAIL Head: elongated skull with a pronounced brow ridge, a row of backward-swept horns starting small above the eyes and growing longer down the neck ridge, dark aged-bronze horn color (not gold, for contrast). Eyes: deep amber-orange with a vertical slit pupil, calm and ancient in expression, not feral or snarling. Wings: leathery membrane stretched over long finger-bones, membrane torn and mended in one small spot on the left wing (battle history, not damage from this scene), visible veining under the membrane where light passes through. Tail: tapers to a broad bony triangular fin, scarred along one edge. Claws: dark aged bronze-black, thick and worn at the tips, not glossy. SHEET LAYOUT Single reference sheet, four panels on a neutral seamless overcast-grey outdoor backdrop, identical soft natural daylight across all panels so scale color and material read true without stylized studio drama. Panel 1 — full body, front view, standing four-legged stance, wings folded along the back, head level, calm neutral posture. Panel 2 — full body, profile view (screen-left facing), wings folded, tail resting naturally along the ground, same stance and proportions as Panel 1. Panel 3 — full body, back/three-quarter rear view, wings fully spread to show membrane color, veining and the mended tear. Panel 4 — close portrait, head and neck only, direct three-quarter angle, eye detail and horn ridge fully visible, faint breath mist at the nostrils. LIGHTING Soft overcast natural daylight, even and low-contrast, no strong directional shadow, no backlit silhouette, no dramatic rim light. Priority is accurate scale color and material reproduction, consistent neutral daylight (~5600K) across all four panels — same lighting logic as a location scout photographing wildlife, not a hero shot. POSITIVE CONSTRAINTS Same body proportions, same scale color, same horn structure, same eye color and same scars across all four panels. Gold-yellow base tone consistent and true in every panel — never shifting warmer/orange or cooler/mustard between panels. Wing membrane color and the mended tear position identical in Panels 3 and wherever visible elsewhere. No rider, no armor, no jewelry, no added characters, no fire or magic effects — this is an anatomy and color reference only. No exaggerated cartoon proportions, no oversized head, no stylized “cute” features. Panel 4 head fully visible and unobstructed, eye sharply in focus.
PASO 02 Generar el vídeo

Ve al generador de vídeo (por ejemplo Seedance 2.5). Sube las tres imágenes del Paso 01 y pega este prompt.

SCENE CONTEXT The knight now rides on the back of the great gold dragon as it glides low and slow above the foggy field. A calm, contemplative flight — no chase, no conflict, no danger. She sits between the shoulder ridges, one hand resting on a horn spine, watching the fog roll beneath them. The dragon’s wings beat slowly and steadily. 12 seconds, one continuous cinematic shot, vertical 9:16, full realism. ACTIVE REFERENCES — STRICT ROLE HIERARCHY <<<image_1>>>: LOCATION — a foggy grass field under heavy overcast: tall knee-high grass rolling edge to edge, a few dark mossy boulders half-sunk in the mid-distance, dense fog erasing the horizon into a luminous grey-white void. Seen from above and from low altitude in this scene: the grass reads as soft rolling texture below, the fog as a drifting luminous layer the dragon skims through. 100% matches the reference for color, light and atmosphere. <<<image_2>>>: DRAGON — a wild dragon, colossal adult, 100% matching the reference sheet: body ~60 meters nose-to-tail, head over 4 meters long, wingspan roughly triple the body length. Against the 165-cm knight the size difference is vast: seated on its shoulders she is a small silver figure on an enormous golden back. COLOR AND SCALE TEXTURE — thousands of individual overlapping GOLD-YELLOW plates with keratin micro-relief: growth ridges, chipped edges, matte wear, faint dirt in the seams. Base tone deep burnished gold, like aged brass under overcast light — warm, slightly muted, never neon or candy-bright. Larger darker amber-bronze plates run along the spine, skull and the row of backward-swept horns; belly and inner limbs paler warm ochre-cream. Subtle warm iridescence INSIDE the material, catching the diffuse light in soft shifts (bronze, honey, pale green-gold) that travel across the flank as it moves. NOT plastic, NOT uniform gloss, no repeating tiled pattern. WING TEXTURE — a completely different material from the scales and it must read so: bare leathery MEMBRANE between long finger-bones — translucent warm ochre-cream skin with branching veins, fine wrinkles at the folds, one small mended seam on the left wing, matte and soft where the scales are hard and faceted. In flight the membrane flexes and ripples with air pressure, the overcast light passing faintly through it from above. EYES — deep amber-orange with a vertical slit pupil, ancient and calm. NO TACK — the dragon is wild: NO saddle, NO reins, NO bridle, NO straps, NO harness anywhere on its body — bare scales only. She sits directly on its back between the shoulder ridges. LIVING MASS IN FLIGHT — every wingbeat is a slow enormous event: the downstroke pressing air, the upstroke unhurried, roughly one full beat every three seconds. Between beats it glides, the body rising and settling gently on the air. Neck extended forward and slightly down, tail trailing long behind and dissolving into the fog. <<<image_3>>>: SOFIA MAPE CHARACTER SHEET — everything except the face: long blonde hair in soft natural waves; mirror-polish white-silver plate armor with engraved detailing and a star emblem on the breastplate; blackened riveted chainmail skirt and sleeves; brown leather belt crossing the torso with the sheathed blade at her hip exactly as positioned in the sheet; articulated silver greaves and gauntlets; ivory silk cloak clasped at the shoulders. Slim light build, 165 cm. Does NOT control the face. FORMAT MODE One continuous cinematic shot, 12 seconds, vertical 9:16. NO cuts. Full-frame cinema camera character: natural optics, true photographic dynamic range, gentle aerial camera movement as if flown alongside on a stabilized rig. CAMERA — THE FLIGHT 0:00–0:05: the camera flies alongside the dragon in a slow parallel track, positioned slightly above and to its left, capturing the knight seated on the golden back in three-quarter profile with the vast wing spread below and beyond her, fog sliding past underneath. Steady, smooth, unhurried. 0:05–0:09: the camera drifts slowly forward and inward, easing toward her while staying parallel — the wing rises into frame on a downstroke and clears again, briefly framing her between wing and neck ridge. 0:09–0:12: the camera settles into a wider position, gradually pulling back and slightly up to reveal the full scale of the animal beneath her — the golden body stretching across the frame, the fog field far below, the grey void of the horizon beyond. It holds this final wide composition. ACTION — 0:00–0:12 0:00–0:04 THE GLIDE: the dragon glides low above the fog layer, wings held wide and still. The knight sits upright between the shoulder ridges, one gauntleted hand resting lightly on a horn spine, the other at her side. Her long blonde hair and ivory cloak stream backward in the airflow. She looks ahead and slightly down, watching the fog move beneath them — calm, composed, at ease. 0:04–0:08 THE WINGBEAT: the dragon begins one slow full wingbeat — the wings sweep down, membrane flexing under the pressure, the whole body lifting gently with it; she rides the motion naturally, her posture absorbing the rise and settle. Fog swirls in the wake of the downstroke. She turns her head slowly to look out to the side, hair lifting across her face, then settles her gaze forward again. 0:08–0:12 THE DRIFT: the wings extend into a long glide once more. The dragon banks very gently to one side, a slow lean rather than a turn. She leans with it, unhurried. Below, the fog opens briefly to show the grass field passing far beneath. The final frame holds on the two of them gliding together into the grey. PHYSICS Mass-true motion at 60-meter scale: every wingbeat slow with enormous inertia, the body responding to lift with a gentle rise and settle rather than a jolt. Airflow behavior: her hair and cloak stream backward with natural lag and flutter, never floating unnaturally; the wing membrane ripples under air pressure; fog displaces in the wake of each downstroke. The knight’s posture reads as a real person riding a large moving animal — small constant micro-adjustments of balance, weight shifting with the dragon’s motion, never rigid, never bouncing unrealistically. LIGHTING Flat, soft, shadowless overcast light per <<<image_1>>>: cool grey-white, no sun, no direction. The dragon’s gold scales holding their warm burnished tone and soft shifts even in diffuse light — never turning flat mustard or plastic yellow. Her armor in dull sky reflections. The fog below luminous and pale, the horizon dissolving into grey. Natural exposure, muted true colors. AUDIO Steady wind at altitude. The deep soft whoomph of each wingbeat displacing air, the creak and stretch of the wing membrane. The dragon’s slow breathing, a low resonant rumble. Her armor shifting quietly with her balance. No music, no dialogue, no subtitles. POSITIVE CONSTRAINTS One continuous shot — no cuts, no camera jumps. THE DRAGON IS WILD AND GOLD: burnished gold-yellow scales throughout, consistent in every frame, never shifting to white, silver, orange or plastic yellow. No saddle, no reins, no bridle, no straps, no harness — she sits directly on its bare back. Calm and peaceful throughout: no conflict, no chase, no fire, no threat. The dragon flies steadily and the knight rides comfortably. SCALE MANDATORY: she is very small against the dragon’s back; the size difference reads in every frame; the dragon’s tail dissolves into the fog behind. The knight: composed and at ease throughout; natural blinks and visible breathing; she never looks at the camera. Her long blonde hair stays long and blonde in every frame. Face 100% <<<image_4>>> zero drift, with real skin texture and no beautification; wardrobe, armor, cloak, hair and blade position 100% <<<image_3>>>; dragon 100% <<<image_2>>> with the gold scale / membrane texture split; location atmosphere, light and color 100% <<<image_1>>>. Full realism: real skin, real steel, real scale keratin and wing membrane, real fog and airflow physics — no animated look, no CG sheen, no plastic surfaces. Clean image: no grain, no vignette. No text, no logos, no watermarks. OPTICS Full-frame cinema camera: natural clarity, deep focus with gentle falloff, no anamorphic flares. Motion blur only from real movement. Fog handling the distance falloff naturally.
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Att: Sofía Mape